Loebos was once an Aeldari Exodite world, until an Imperial invasion slaughtered the populace and rendered its world spirit violently insane.
As the war in the Konor System reaches its crescendo, dire vox reports filter in from the far edge of the region. The death world of Loebos hurtles across space like an enormous wrecking ball, trailing a vast cloud of spore-ridden asteroids and noxious gases. This is Mortarion’s final gambit for the conquest of Konor – a world weaponised, powered by continent-sized engines and the fell power of the warp. If Loebos’ furious momentum is not stopped, the system-wide war still raging will be rendered irrelevant. The death world will barrel through the system like a plague comet, trailing corruption and death in its wake, infecting world after world with Nurgle’s pestilential gifts.
Long-range scans of the onrushing world have revealed the source of its momentum. Gargantuan warp-engine arrays cover Loebos’ southern continent, flaring with the power of a supernova. These are engines that once powered a number of the Death Guard’s vast space hulks, grotesque vessels from which Nurgle’s chosen launch their raids into Imperial space. Through some form of dread warpcraft, these enormous devices have been transferred to the surface of the death world, and their colossal power has wrenched Loebos out of its circumsolar orbit and sent it speeding towards the heart of Ultramar.
The only option left to Imperial high command is to order an all-out assault upon the world, in the hope of sabotaging the warp engines or destroying the planet itself with a well-placed cyclonic charge. Such a task will not be easy. The Death Guard have established towering fortresses across the only viable landing sites on Loebos, and holo-picts indicate that Chaos forces are stationed across the equatorial belt in unthinkable numbers.
Such a fearsome garrison would be terrible enough, but the planet of Loebos itself is perhaps the gravest threat to any who set foot upon its surface. Long ago the Imperium attempted to settle Loebos, only to discover that it was in fact an Aeldari world, populated by Exodite tribes. The fighting that followed was brutal, and the Aeldari population was massacred by regiments of heavy tanks and campaigns of intense firebombing. This wholesale slaughter sent Loebos’ tormented world spirit mad with grief and rage, and it lashed out at the invading humans with every weapon at its disposal. Loebos’ flora and fauna fell upon the Imperial forces. Regiments of infantry were torn apart by razor-thorn vines, and tanks were dragged into bubbling acidic swamps. Only a fraction of the Imperial invasion force escaped Loebos alive.
The corruption of Nurgle has only exacerbated the world’s vengeful insanity. Moats of foul corpse-water ridden with every toxin imaginable keep the Chaos defenders safe within their fortifications, but any troops fighting in the wilderness will have no such protection. Every available force must be directed towards Loebos immediately, for time runs short. The coming battle will be like nothing the Konor System has ever experienced, a nightmare of apocalyptic proportions. Thousands of vehicles and millions of warriors will be ground up in a murderous meat grinder, and the environment itself will seek to slaughter and devour the combatants, no matter their allegiance. Yet the Imperium must destroy Loebos, by whatever means and no matter the cost, lest the war for Konor ends in system-wide devastation.
TKS Exodite Showcase
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