A flyer's mobility and high speed makes it ideal for interdicting enemy troops. The craft swings round the flank of the enemy force, timing its arrival to coincide with the main attack. The sudden appearance of the aircraft and any troops it is transporting inevitably sows fear and confusion in the enemy ranks.
Dragoonian Artillery on Tulagik Major Island. |
Only a few miles away the larger force of Vior'la forces had landed on Tulagik Major. The T'au force was equipped much better than their smaller raiding forces the Imperial Guard had encountered so far.......
The Armies:
Imperial Forces 1000pts
T'au Empire 1000pts
Objectives:
D3+2 Primary Objectives. No objective may be set-up in the Attacker's deployment zone.
Deployment:
The Attacker deploys first and the Defender deploys second using the rules and deployment map. The Attackers flyers do no have to be placed in reserve and may be deployed in his deployment zone.
First Turn:
The Attacker has the first turn.
Victory Conditions:
Standard Victory Points
Primary Objective:
At the end of the game, each Primary Objective is worth 3 Victory Points to the player that controls it.
Secondary Objective:
Slay the Warlord, First Blood, Linebreaker.
Mission Special Rules:
Reserves.
Fear and Confusion: If a Flyer belonging to the Attacker enters play using the Outflank special rule, it has the Strafing Run special rule.
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